Corebook 0.94 and Example Encounters Pack
Example Encounters are Released
- Between facing, shields, sinks, stamina, etc etc there is way too much stuff to keep track of. Considering streamlining the game further so that it's smoother to play
- Setup takes a bit too long. Not looking forward to sketching out a new map on the hex tiles for every encounter during a scenario playthrough
- Very fine line between magic being either over or underpowered
- The Formation Fighter rules in Sternrise Prison Yard are probably too complex for newer players
Although the game was meant for its chapters to be played in a random order, I'll probably add a tutorial chapter to the companion scenario to stop the labyrinth of rules from feeling so daunting. Using more pictures in the corebook will also help some.
Get Fires Far Away: A Solitaire Journey
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